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InTouch for System Platform Part 1

Training From InSource

 

 

Course Description

The InTouch for System Platform 2014 – Part 1 course is a 3-day, instructor-led class designed to

provide a fundamental understanding of the features and functionality of how the ArchestrA

Application Server provides visualization for your plant Galaxy data using ArchestrA symbols by

seamlessly integrating the InTouch for System Platform software.

The focus of this course is to illustrate the use of visualization tools in the Wonderware Application

Server to provide a Human Machine Interface (HMI) utilizing connectivity to the Galaxy, graphic

symbols, animations, and scripting features and functionality found in InTouch WindowMaker,

ArchestrA symbols, the ArchestrA symbol editor, and QuickScript .NET.

The course will use lectures and hands-on labs to provide a fundamental understanding and

reinforce the knowledge of how to apply alarm, trending, and history controls for visualization, and

how to secure an InTouch application.

 

Objectives

Upon completion of this course, you will be able to:

Create and deploy new Managed InTouch applications using the ArchestrA IDE

Create ArchestrA symbols

Embed ArchestrA symbols in Automation objects and reference the object´s attributes

Use ArchestrA symbols in a containment relationship

Work with the ArchestrA Alarm Client control for alarm visualization

Work with the ArchestrA Trend Client control for real-time trending

Work with the Historian Client Trend control for historical trending

Apply ArchestrA security in an InTouch Managed application

 

Audience

Application developers, engineers, system integrators, consultants, and other individuals who

need to develop Galaxies for System Platform applications.

 

Prerequisites

Attendance of an Application Server course

Attendance of a Historian Client course is recommended to obtain knowledge of the

Historian Client Trend component

Manufacturing industry experience

Some graphical design experience is helpful

This section identifies the objectives and agenda for the InTouch for System Platform course.

 

Course Outline

 

Module 1 – Introduction

Section 1 – Course Introduction

This section identifies the objectives and agenda for the InTouch for System Platform course.

 

Section 2 – System Platform Review

This section provides an overview of the components of the Wonderware System Platform and

the benefits of an integrated ArchestrA architectural environment.

 

Section 3 – ArchestrA Visualization Overview

This section introduces ArchestrA Graphics and creation of a managed InTouch application.

 

Section 4 – System Requirements and Licensing

This section provides a detailed explanation of the system requirements necessary for the

Wonderware System Platform and the Licensing model.

Module 2 – Application Design Basics

Section 1 – Development Environment and InTouch Windows

This section provides a brief overview of the features of the WindowMaker environment and its

settings, describes InTouch windows, and explains how to use the Show and Hide Window

animations.

 

Section 2 – ArchestrA Symbols Overview

This section provides an overview of ArchestrA symbols, the library where they are contained,

and explains how to embed them into InTouch windows.

 

Section 3 – Runtime Environment and Application Deployment

This section provides a brief overview of the InTouch WindowViewer and the $ViewEngine,

and describes some WindowViewer settings.

 

Module 3 – ArchestrA Symbols Basics

Section 1 – ArchestrA Objects and Symbols

This section provides a brief overview of text tools and value display animations.

 

Section 2 – ArchestrA Symbol Editor

This section covers the creation and manipulation of graphic objects, lines and outlines, text

objects, images, and bitmaps using the ArchestrA symbol editor.

 

Section 3 – Basic Tools and Animations

This section provides a brief overview of the text element, working with text, and basic

animation.

 

Section 4 – ArchestrA Symbols in Contained Objects

This section provides a brief overview of how to use ArchestrA symbols in a contained object

within a symbol in the container object.

 

Section 5 – Basic Windows Controls

This section provides a brief overview of various controls used in basic window functions.

 

Section 6 – The OwningObject Property

This section introduces advanced ArchestrA symbol editing techniques.

 

Module 4 – ArchestrA Symbols Creation

Section 1 – Tools and Animations

This section provides a brief overview of the graphic tools in the ArchestrA symbol editor,

visualization animations, and interaction animations.

 

Section 2 – Custom Properties

This section provides a brief overview of Custom Properties in an ArchestrA symbols and

describes how to link Custom Properties to external sources.

 

Section 3 – Scripts in ArchestrA Symbols

This section provides a brief overview of the scripting environment and explains the execution

types and triggers.

 

Section 4 – Quality and Status Display

This section provides a brief overview of the Status element and its application in monitoring

data status and quality in runtime, as well as the quality and status display overrides for the

Galaxy.

 

 

Module 5 – Alarm Visualization

Section 1 – ArchestrA Alarming

This section provides a brief review of the concept of alarms and events and how ArchestrA

handles them. An introduction to Alarm Border animation is also provided.

 

Section 2 – Live Alarms Visualization

This section provides a brief overview of how to visualize live alarms by using the ArchestrA

Alarm control available from within the ArchestrA Symbol Editor.

 

Section 3 – Logged Alarms Visualization

This section provides a brief overview of how to visualize logged alarms by using the Alarm

DB Logger in the alarm database.

 

Module 6 – Trend Visualization

Section 1 – Historization Review

This section provides a brief overview of the concepts of historization covered in the

Wonderware System Platform – Application Server course.

 

Section 2 – Historian Client Trend Control

This section provides a brief overview of the Historian Client .NET controls available for use in

ArchestrA symbols.

 

Section 3 – ArchestrA Trend Client Control

This section provides a brief overview of the ArchestrA Trend control available from within the

ArchestrA Symbol Editor.

 

Module 7 – Security

Section 1 – Security Overview

This section provides a brief review of ArchestrA Security, Authentication Modes, General and

Operational permissions, Security classifications, the security audit trail, and InTouch

security-related tags and script functions.

 

Section 2 – Signed Writes

This section provides a brief review of the SignedWrite() function.

 

Section 3 – Signed Alarms

This section provides a brief review of Signed Alarms.

 

Section 4 – Customization of the Runtime Environment

This section provides a brief review of the customization of the runtime environment to more

fully secure and protect the application.