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InTouch for System Platform Part 1

    Training From InSource

     

     

    Course Description

    The InTouch for System Platform 2014 – Part 1 course is a 3-day, instructor-led class designed to

    provide a fundamental understanding of the features and functionality of how the ArchestrA

    Application Server provides visualization for your plant Galaxy data using ArchestrA symbols by

    seamlessly integrating the InTouch for System Platform software.

    The focus of this course is to illustrate the use of visualization tools in the Wonderware Application

    Server to provide a Human Machine Interface (HMI) utilizing connectivity to the Galaxy, graphic

    symbols, animations, and scripting features and functionality found in InTouch WindowMaker,

    ArchestrA symbols, the ArchestrA symbol editor, and QuickScript .NET.

    The course will use lectures and hands-on labs to provide a fundamental understanding and

    reinforce the knowledge of how to apply alarm, trending, and history controls for visualization, and

    how to secure an InTouch application.

     

    Objectives

    Upon completion of this course, you will be able to:

    Create and deploy new Managed InTouch applications using the ArchestrA IDE

    Create ArchestrA symbols

    Embed ArchestrA symbols in Automation objects and reference the object´s attributes

    Use ArchestrA symbols in a containment relationship

    Work with the ArchestrA Alarm Client control for alarm visualization

    Work with the ArchestrA Trend Client control for real-time trending

    Work with the Historian Client Trend control for historical trending

    Apply ArchestrA security in an InTouch Managed application

     

    Audience

    Application developers, engineers, system integrators, consultants, and other individuals who

    need to develop Galaxies for System Platform applications.

     

    Prerequisites

    Attendance of an Application Server course

    Attendance of a Historian Client course is recommended to obtain knowledge of the

    Historian Client Trend component

    Manufacturing industry experience

    Some graphical design experience is helpful

    This section identifies the objectives and agenda for the InTouch for System Platform course.

     

    Course Outline

     

    Module 1 – Introduction

    Section 1 – Course Introduction

    This section identifies the objectives and agenda for the InTouch for System Platform course.

     

    Section 2 – System Platform Review

    This section provides an overview of the components of the Wonderware System Platform and

    the benefits of an integrated ArchestrA architectural environment.

     

    Section 3 – ArchestrA Visualization Overview

    This section introduces ArchestrA Graphics and creation of a managed InTouch application.

     

    Section 4 – System Requirements and Licensing

    This section provides a detailed explanation of the system requirements necessary for the

    Wonderware System Platform and the Licensing model.

    Module 2 – Application Design Basics

    Section 1 – Development Environment and InTouch Windows

    This section provides a brief overview of the features of the WindowMaker environment and its

    settings, describes InTouch windows, and explains how to use the Show and Hide Window

    animations.

     

    Section 2 – ArchestrA Symbols Overview

    This section provides an overview of ArchestrA symbols, the library where they are contained,

    and explains how to embed them into InTouch windows.

     

    Section 3 – Runtime Environment and Application Deployment

    This section provides a brief overview of the InTouch WindowViewer and the $ViewEngine,

    and describes some WindowViewer settings.

     

    Module 3 – ArchestrA Symbols Basics

    Section 1 – ArchestrA Objects and Symbols

    This section provides a brief overview of text tools and value display animations.

     

    Section 2 – ArchestrA Symbol Editor

    This section covers the creation and manipulation of graphic objects, lines and outlines, text

    objects, images, and bitmaps using the ArchestrA symbol editor.

     

    Section 3 – Basic Tools and Animations

    This section provides a brief overview of the text element, working with text, and basic

    animation.

     

    Section 4 – ArchestrA Symbols in Contained Objects

    This section provides a brief overview of how to use ArchestrA symbols in a contained object

    within a symbol in the container object.

     

    Section 5 – Basic Windows Controls

    This section provides a brief overview of various controls used in basic window functions.

     

    Section 6 – The OwningObject Property

    This section introduces advanced ArchestrA symbol editing techniques.

     

    Module 4 – ArchestrA Symbols Creation

    Section 1 – Tools and Animations

    This section provides a brief overview of the graphic tools in the ArchestrA symbol editor,

    visualization animations, and interaction animations.

     

    Section 2 – Custom Properties

    This section provides a brief overview of Custom Properties in an ArchestrA symbols and

    describes how to link Custom Properties to external sources.

     

    Section 3 – Scripts in ArchestrA Symbols

    This section provides a brief overview of the scripting environment and explains the execution

    types and triggers.

     

    Section 4 – Quality and Status Display

    This section provides a brief overview of the Status element and its application in monitoring

    data status and quality in runtime, as well as the quality and status display overrides for the

    Galaxy.

     

     

    Module 5 – Alarm Visualization

    Section 1 – ArchestrA Alarming

    This section provides a brief review of the concept of alarms and events and how ArchestrA

    handles them. An introduction to Alarm Border animation is also provided.

     

    Section 2 – Live Alarms Visualization

    This section provides a brief overview of how to visualize live alarms by using the ArchestrA

    Alarm control available from within the ArchestrA Symbol Editor.

     

    Section 3 – Logged Alarms Visualization

    This section provides a brief overview of how to visualize logged alarms by using the Alarm

    DB Logger in the alarm database.

     

    Module 6 – Trend Visualization

    Section 1 – Historization Review

    This section provides a brief overview of the concepts of historization covered in the

    Wonderware System Platform – Application Server course.

     

    Section 2 – Historian Client Trend Control

    This section provides a brief overview of the Historian Client .NET controls available for use in

    ArchestrA symbols.

     

    Section 3 – ArchestrA Trend Client Control

    This section provides a brief overview of the ArchestrA Trend control available from within the

    ArchestrA Symbol Editor.

     

    Module 7 – Security

    Section 1 – Security Overview

    This section provides a brief review of ArchestrA Security, Authentication Modes, General and

    Operational permissions, Security classifications, the security audit trail, and InTouch

    security-related tags and script functions.

     

    Section 2 – Signed Writes

    This section provides a brief review of the SignedWrite() function.

     

    Section 3 – Signed Alarms

    This section provides a brief review of Signed Alarms.

     

    Section 4 – Customization of the Runtime Environment

    This section provides a brief review of the customization of the runtime environment to more

    fully secure and protect the application.